My progress was as follows:
13th: animation draft with default biped in 3dsmax 14th: character models with simple face rig
15th: test facial animation
17st: Camera cleanup.
21st: Animation draft finish
25th: test character model for basic form (body, fingers) and details (clothes, hair)
28th: Animation cleanup.
29th: Damage control. Removed clothes and hair; presentation to focus on animation. Test Renders.
30th: Final animation cleanup: Final Render.
31st: Submit!
I was admittedly cutting it a little fine, but I felt pretty comfortable in the final days, but I was pretty happy with the overall result. I had a decent character workflow; characters in separate files, easy merge process and animation transfer. I would have liked the shot to be complete with clothes, hair and background, but ultimately this submission was about the animation. I also felt the face rig could have been a touch more 'elegant', including better squeeze controls and perhaps 8 lip controllers instead of 4. Maybe next time!
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