Link to Video
Just blocking out for now. There will be some background characters that fill in the crowd reaction in the audio.
My interpretation:
The man has just rescued the young lady from the hands of a group of scientists, who were attempting to duplicate her using an experimental machine. The man is to be seen as somehow respectable to the group of scientists, but they stubbornly insist that they are on the money.
A link to my entry is here.
November 17, 2008
November 6, 2008
Completed 11 Second Club!
Finally, I completed something outside of work! I'm simply relieved that I can finish and submit something was essentially a lunch time project (plus a late night or two). I am fairly happy with the result, and eager to get started on the next one.
My progress was as follows:
13th: animation draft with default biped in 3dsmax 14th: character models with simple face rig
15th: test facial animation
17st: Camera cleanup.
21st: Animation draft finish
25th: test character model for basic form (body, fingers) and details (clothes, hair)
28th: Animation cleanup.
29th: Damage control. Removed clothes and hair; presentation to focus on animation. Test Renders.
30th: Final animation cleanup: Final Render.
31st: Submit!
I was admittedly cutting it a little fine, but I felt pretty comfortable in the final days, but I was pretty happy with the overall result. I had a decent character workflow; characters in separate files, easy merge process and animation transfer. I would have liked the shot to be complete with clothes, hair and background, but ultimately this submission was about the animation. I also felt the face rig could have been a touch more 'elegant', including better squeeze controls and perhaps 8 lip controllers instead of 4. Maybe next time!

My progress was as follows:
13th: animation draft with default biped in 3dsmax 14th: character models with simple face rig
15th: test facial animation
17st: Camera cleanup.
21st: Animation draft finish
25th: test character model for basic form (body, fingers) and details (clothes, hair)
28th: Animation cleanup.
29th: Damage control. Removed clothes and hair; presentation to focus on animation. Test Renders.
30th: Final animation cleanup: Final Render.
31st: Submit!
I was admittedly cutting it a little fine, but I felt pretty comfortable in the final days, but I was pretty happy with the overall result. I had a decent character workflow; characters in separate files, easy merge process and animation transfer. I would have liked the shot to be complete with clothes, hair and background, but ultimately this submission was about the animation. I also felt the face rig could have been a touch more 'elegant', including better squeeze controls and perhaps 8 lip controllers instead of 4. Maybe next time!
November 1, 2008
11 Second Club October 2008
11 Second Club October 2008 from Joe on Vimeo.
Two people, suspiciously disguised as naked clones, discuss 'the point' over a couple of beers.
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